While that doesn’t sound too satisfying, the cards in Fantasy Realms are broken into 10 different suits. Just get the best hand of cards you can, and score the most points. However, unlike Red Rising, there are no other mechanics. Afterwards, you need to discard a card face-up to the market.
Like Red Rising, Fantasy Realms has you command a hand of seven cards, and on your turn, you can either draw a card from the face-up market or the face-down deck. Well, it turns out Fantasy Realms by Bruce Glasscois is that game. Like there was a smaller, better game within it. I reviewed Red Rising a while ago and although I enjoyed it, it felt bloated.